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Part I.1: Your Best Friend the Laser Pointer I will rather tell you some more basic stuff you should know and follow, so you can finish your mission successfully.
Deeprock galactic gunner perk build how to#
I won’t discuss how to kill certain enemies or how to finish different objectives or machine events in the following, as there are other guides out there focusing on these exact things. Be aware, however, that there are no hard borders between these gameplay-parts and therefore, the tips are equally as useful in most situations you may encounter. The following passages will handle parts of the gameplay and will be thematically divided.
Deeprock galactic gunner perk build manual#
Some of them only appear as tips during loading screens, some are written down in the Miner’s Manual and some need to be discovered by oneself. There are a lot of mechanics hidden in DRG the game never tells you about in an obvious manner. Part I: General Knowledge and Survival Tips Even I learn new stuff occasionally here or in the Subreddit.
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But if you struggle, or someone is telling you to try a different approach to do this or that, be open and take advice! The game has a lot of hidden mechanics. Here I will discuss that specific role, the weaponry, and some fun builds.īut first, a little disclaimer: Never let other people tell you how to play! You don’t have to use ‘Meta’ builds or tactics as long as you’re having fun playing the game you are fine. Part II is a more in-depth guide for the class I played the most: The Gunner. This guide is going to be separated into two parts: Part I is going to be a general list of information I think is useful to know to get better at playing and understanding the game. Some of the tips may be obvious to some of you but may be new to few. With the ever-growing influx of new Greenbeards – especially after that recent sale – and myself hitting 750 hours not long ago, I finally decided to wrap up some of my knowledge and hand it down to Grey- and Greenbeards alike. So, I wanted to do something like this for a while now. Removing every enemy’s armour before the other players even notice they’re being attacked.In this guide, I will highlight some more or less hidden mechanics of DRG and some general tips and tricks before taking an in-depth look at the Gunner class, its role in a team, its weapons, modifications and overclocks, as well as recommending some builds. This is where the Gunner shines the brightest. The Autocannon’s tank-buster build makes practically every adversary in the game obsolete. Off the face of Dreadnought #5 as they’re thrown about the map can be aggravating deep beneath Hoxxes.
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Watching your buddies rounds aimlessly plink. We’re skipping the first and second perk with our fifth modifier. Due to the time it takes the Autocannon to reach top speed without extra mods. However exploiting the flaw in solo play can be tough. Players can change the fourth modification to armor-stripping, which yields massive benefits.
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With our fourth modification, we’re still able to increase our AoE radius and shred practically any carapace that crosses our path with raw damage output.ĭreadnoughts can be a problem with this build, if only because of their incredible armour. While this design lacks the armor-stripping ability of our third, the damage it deals is absolutely ridiculous. This setup could be your bread and butter if you’re travelling through Hoxxes by yourself.
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